Dailytop
02-13-2008, 10:19 PM
Lets make it easier for the users in space...
1.
http://www.drogendealer.de/sternchen.jpg
Shipclasses are going to be announced as stars! That is kind of imprecisely, because that doesn't mean that two stars are allowed to shoot down other ships with two stars. (clanbonus, respect, ... doesn't effect the stars) but it should be clearly, that you shouldn't shoot down enemys with 2 stars or less, when you got 4 stars yourself.
2.
http://www.drogendealer.de/pirates.jpg
We are going to distribute pirates arround the sun system, who are going to orbit a sun in up to 15000 distance. 5 classes are going to be launched. Each class attacks automatically users with the same class or a higher. When a pirate is attacked, he is going to defend himself. Dealers and penderers are kind of easy to beat with "normal userships" (owners of little ships should better NEVER attack pirates!), druglords with a little bit effort probably, too. You can't shoot down Godfathers and warlords by yourself (Maybe when my botscript crashs again! -.-). I tried to shoot down a godfather with 3000 firestrengh, myself.... NO CHANCE!. And warlords are again a lot stronger. Warlords are not going to have normal user-enemys! They are enemys for clanships. (Bots are generally designed for topgamers and clanships - not really for beginners!)
Here is a little bit information, so you know with what you are going involved with!
dealers: speed 18, preset firestrengh 50, shield 5000, shipclass 1
panderers: speed 15, preset firestrengh 250, shield 7500, shipclass 2
druglords: speed 20, preset firestrengh 500, shield 10000, shipclass 3
godfathers: speed 30, preset firestrengh 2500 , shield 15000, shipclass 4
warlords: speed 30, preset firestrengh 5000, shield 50000, shipclass 5
firestrengh averages between 25 and 75% of the preset firestrengh. It is going up to 50-150%, when you shoot at the enemy. Each enemy got a shield-reload of 20%. When the pirate wasn't able to shoot you down with the first 10 shoots, the firestrengh is going to increase up to 150% of preset firestrengh with each shoot. (Normally less, but if the worst comes to the worst....).
for example:
1. 50-150 % of preset firestrengh
2. 50-150 % of preset firestrengh
3. 50-150 % of preset firestrengh
4. 50-150 % of preset firestrengh
5. 50-150 % of preset firestrengh
6. 50-150 % of preset firestrengh
7. 50-150 % of preset firestrengh
8. 50-150 % of preset firestrengh
9. 50-150 % of preset firestrengh
10. 50-150 % of preset firestrengh
11. 50-300 % of preset firestrengh
12. 50-450 % of preset firestrengh
13. 50-600 % of preset firestrengh
14. 50-750 % of preset firestrengh
...
Each class (the bots are listed from class 1-5 = shipclass) got a radar of 50 pixel (dealers 50 pixel, panderers 100 pixel,...., warlord 250 pixel). If you get into the radar with the same shipclass or higher, the bot is going to attack you automatically. When you shot the bot, he loses you as a target, when the distance between you and the bot is higher than 150% of the bots possible radar.
Each bot can remember 3 targets, he can attack two of them at the same time.
The first few weeks may be considered as a testing phase. Many things could be changed. Your shots are allready counted and are going to slip in the top-list afterwards.
The bots just not leaving any stuff, when you shoot them down.... by now! :)
1.
http://www.drogendealer.de/sternchen.jpg
Shipclasses are going to be announced as stars! That is kind of imprecisely, because that doesn't mean that two stars are allowed to shoot down other ships with two stars. (clanbonus, respect, ... doesn't effect the stars) but it should be clearly, that you shouldn't shoot down enemys with 2 stars or less, when you got 4 stars yourself.
2.
http://www.drogendealer.de/pirates.jpg
We are going to distribute pirates arround the sun system, who are going to orbit a sun in up to 15000 distance. 5 classes are going to be launched. Each class attacks automatically users with the same class or a higher. When a pirate is attacked, he is going to defend himself. Dealers and penderers are kind of easy to beat with "normal userships" (owners of little ships should better NEVER attack pirates!), druglords with a little bit effort probably, too. You can't shoot down Godfathers and warlords by yourself (Maybe when my botscript crashs again! -.-). I tried to shoot down a godfather with 3000 firestrengh, myself.... NO CHANCE!. And warlords are again a lot stronger. Warlords are not going to have normal user-enemys! They are enemys for clanships. (Bots are generally designed for topgamers and clanships - not really for beginners!)
Here is a little bit information, so you know with what you are going involved with!
dealers: speed 18, preset firestrengh 50, shield 5000, shipclass 1
panderers: speed 15, preset firestrengh 250, shield 7500, shipclass 2
druglords: speed 20, preset firestrengh 500, shield 10000, shipclass 3
godfathers: speed 30, preset firestrengh 2500 , shield 15000, shipclass 4
warlords: speed 30, preset firestrengh 5000, shield 50000, shipclass 5
firestrengh averages between 25 and 75% of the preset firestrengh. It is going up to 50-150%, when you shoot at the enemy. Each enemy got a shield-reload of 20%. When the pirate wasn't able to shoot you down with the first 10 shoots, the firestrengh is going to increase up to 150% of preset firestrengh with each shoot. (Normally less, but if the worst comes to the worst....).
for example:
1. 50-150 % of preset firestrengh
2. 50-150 % of preset firestrengh
3. 50-150 % of preset firestrengh
4. 50-150 % of preset firestrengh
5. 50-150 % of preset firestrengh
6. 50-150 % of preset firestrengh
7. 50-150 % of preset firestrengh
8. 50-150 % of preset firestrengh
9. 50-150 % of preset firestrengh
10. 50-150 % of preset firestrengh
11. 50-300 % of preset firestrengh
12. 50-450 % of preset firestrengh
13. 50-600 % of preset firestrengh
14. 50-750 % of preset firestrengh
...
Each class (the bots are listed from class 1-5 = shipclass) got a radar of 50 pixel (dealers 50 pixel, panderers 100 pixel,...., warlord 250 pixel). If you get into the radar with the same shipclass or higher, the bot is going to attack you automatically. When you shot the bot, he loses you as a target, when the distance between you and the bot is higher than 150% of the bots possible radar.
Each bot can remember 3 targets, he can attack two of them at the same time.
The first few weeks may be considered as a testing phase. Many things could be changed. Your shots are allready counted and are going to slip in the top-list afterwards.
The bots just not leaving any stuff, when you shoot them down.... by now! :)